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Author Topic: Terror and Insurgency  (Read 341 times)
Hobbeebia
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« on: February 29, 2008, 02:00:45 PM »

"TERRORISM":

1) Communication

OK, lets face it people, Nation 1 doesnt want to wake up and find out Nation 2 has set off a "n00k" in their nation. Nation 3 doesnt want to find out Nation 4 has set off a car bomb and killed the President of Nation 3's nation.

Which is why you should find out a way to get into contact with the nation your attacking. I dont care whether its by TGs, IRC, AIM, MSN, Y, or ICQ, as long as you get communication.

Once you do, come up with an answer to these :

a. What am I using to attack you? (Compromise with the attacked. Be creative. Be original.)
b. How am I going to get the stuff into your nation? (Compromise again. This is simple. Unless the nation doesnt allow in anybody, getting in is easy. The thing is, how am I going to get the things I am using into your nation? And will you find some if not all of it?)
c. What are my target(s)? (Not your choice, his. But for the people being attacked, dont make it lame. No one wants to spend their time on a descriptive post to kill 5 embassy workers and make 1 building crumble.)
d. How should I get to doing these things? (Driving a car in and setting off a bomb? Planting the bomb somewhere and setting it off? Theres all sorts of ways one item could be used against a nation. This is the fun part, because good RPers will let you ruin their economy, take out their government, etc etc etc and if you can figure out a great way to do it. Make it very interesting.)
e. Is my attack going to fail or succeed? (Dont be a 500-time succeeder, you need to fail in an attack every once in a while. Maybe only half your attack succeeds and the rest is stopped.)

Then you can write up the post. I usually try to write as much as I can, and be so descriptive. Then you TG it to the guy, he makes any edits necessary, he TGs it to you, you look over it, and then post it.

2) Supplies

You have to think of where you got the supplies. Where are they coming from if they are being shipped. How are you going to get them past the borders if they arent already inside. Are they already inside?

If not then you have to RP them coming in. Maybe you loose one half of the shipment of it coming in. No terrorist is perfect. Maybe you get your attack leader killed and you have to resketch everything with the second biggest brain. Think of all these things.

Oh and you cant bring a nuclear bomb through a border. Its not reasonable. The nations would know of that big a movement. I suggest something other than a nuke or launch it from another nation. Either way, it cant go through borders unless you plain something really well.

And dont plan on being supplied with a nuclear weapon and getting away with it. Nations will probably notice. And if they do you cant just ignore them. Its gonna cause trouble. So dont count on many nuclear attacks.

Bad :


Quote:
I brought nukes into your country while your guard was asleep. I also shut down your cameras so it got through. 

Quote:
I have had these bombs in your nation for 48 years! I just never told anyone! 

Quote:
I am so secretive all 400 of my troops and their gunzorz slipped into your nation. 

Good :


Quote:
The airplane lands in the suburban airport as Bob walks towards the landing zone. The airport is generally small but still has security. The plane lands as the civilians leave the plane and the cargo workers start unloading the cargo.

"What the!? Whats this stuff?" one of them in an orange suit says. A closer look shows a few white circular containers with no label. "This isnt on the cargo list."

Bob takes his chance. "Its mine, boys, Ill take it from here."

One of the workers steps infront of Bob as he tries to get to the hold. "Sorry, buddy, but its not on the list. We're gonna have to verify it first. We'll call you tomorrow when everything has been checked."

"That wont be necessary." And Bob lifts a single index finger. From the nearby forest emerge four men armed with SOKOL-31 rifles. Bob takes out a pistol hiding under his suit.

The three airport workers try and run, and the two guards dressed in navy blue uniforms take out their pistols. Bob shoots the first guard, the rifles take down two of the airport workers. Bob fires at the second guard, but misses as the guard dived down.

The rifles took down the last cargo hold worker. Bob reloaded and walked towards the airport car the guard was hiding under. The guard got up and started firing, Bob was too late to pick up his gun and took three to the chest. The rifles took advantage of the guard's exposure and shot him down. 

Now you'd have to find a way to get the containers out without anyone noticing, and maybe hide the bodies too, but you'd have to do it without anyone noticing. Remember, do all this in as much detail as well.

3) Know Where Your Operatives Are

But dont let other nations say they have found them. This is the thing about responsible terrorist organizations, they hide in hundreds of countries at once (if they are that big). The way I have my terrorist nation do it is to have no more than 10% (and usually its much lower) at one nation at a time. And remember, after an attack, your operatives shouldnt hang around. They should leave. Fast. As pointed out by someone in the previous guide, some nations dont want some terrorist org to suddenly declare they have operatives in the region. This presents a huge problem. How do we make sure our operatives are officially in a place without telling nations who'd react with, "NO they AInt cuz i dont lettem of j00 org inside my nation!!1111". Thats an interesting question. But I think as long as the terrorist organization is truthful, itll work out. So only RP with terrorist orgs that you can trust is my solution.

You should especially know where your leader is and what he is being protected by.. And if you have any broadcast stations to hack into TVs (which shouldnt ever be in the same place) know where that is, too. Also know how your going to scramble the signal, even though you should probably leave location soon as the broadcast has been sent through.

Know where your training camps are. Know where your equipment is being held and by who. It makes everything organized and realistic.

4) Get Captured Dammit!

Let a few of your terrorists get killed, captured, captured but rescued, etc etc etc. This makes for interesting RP with nations. I for one love having my operatives killed during a mission. Some nations RP interrogations with terrorist's they've caught. Hell, even let your leader be captured! That'll cause some havoc! But as a terrorist nation you'd probably be able to recoop without the leader.

Its fun being captured sometimes. You can even RP some of it yourself. Dont make your enemy stupid. That offends the nations your attacking. Have their security be tough and trained. Have it be strong enough to outsmart you sometimes.

Bad :


Quote:
All my guys escape your nation through the boats I had there. No one was captured or killed. 

Good :


Quote:
Bob had set off the bomb and he saw it explode from the outside. Someone must have been noticing his movement because the guards started firing at him. Black uniformed, military-standard rifle-holding police officers, they seemed to be. His shoulder was pierced with a bullet and one in the neck. He died instantly.

Joe on the other side started running, hoping he wouldnt meet the same fate. He turned around to see where the guards were, and when he turned back, a fist was in his stomach and all he saw was a black, blurry officer. He had been captured. 

5) The Actual Roleplay

Make it detailed. I like to make it as detailed as long as it doesnt bore me because then nobody would want to read "he went right, he went left, he skipped the red light and went right". Get what Im saying? But make it interesting and long! Post interaction between the terrorist! Post them talking about their plans! Post about one guy sitting in the shotgun of a bomb-truck talking to the other guy about his ex-gal. And make everything else descriptive, too!


Quote:
The bomb was in the back of the truck and Bob was driving while Joe was riding shotgun. The truck was black with the label of "BooBoo Bandaids" on both sides. They were set to go into the middle of New Fork Town and blow the truck, killing several.

"So, Bobby, why are you doing this?" Joe asked, blowing cigarette smoke from his mouth.

"Huh?" Bob was concentrating on the road. "Doing what?"

"Ya know... This whole... terrorist thing..." Joe took another inhale of smoke.

"Oh, I dont know... Cause it pays good?" They had a laugh at that. They werent getting paid. They were suicide bombers. What good was money if they were dead?

"Yeah... The money. Take a right here." Joe directed. There it was, four blocks down, the center of New Fork Town. Joe had the bomb control in his hand. The big red button to the left was the manual set-off.

"See ya downstairs, Joe." Bob said as he smashed into a man walking across the street. At the same time Joe hit the big red button. Boom. 

Detail, detail, detail.

6) The Cause

Now, this is a tricky subject. Some say you have to have some sort of cause for attacking. Well, Jaxus Nine's cause? Is to strike fear. Why? Because once enough fear has been set, it'd be time to start demanding. And who are those nations to refuse demands from some organization who has destroyed their economy or taken out their President? But after all, you have to have some sort of motive. Whether it be money, politics, etc etc etc, you have to have some in the end.

7) Attacking Those Who Helped Attacked

If you attack someone, and a lot of people rush over to help that someone, attack one of those people! Its the perfect way to scare the others off. If they still dont budge, attack again! Announce that anyone helping that nation will be attacked! You dont want the nation you just attacked to be back to normal in a few years. You want the effect to be long-lasting. So do a follow-up on another nation helping the nation you attacked. Following me here?

Cool Have A Headquarters

Wherever you attack, you should have a headquarters, a base of operations, a place to stop by and have coffee before bombing hundreds of people. This would usually be in an uncrowded suburban area. I mean, if citizens see 10 big black trucks that seem to have bombs in them in a parking lot, they will get suspicious.

Then again, if your terrorists arent planning anything that requires to be hidden, then be close to your target. Be renting out a hotel next to the place if your just planning to send in a few of your guns.

Sometimes you can work for your target, and they wont even know your planning to blow the hell out of them!

10) Attacks

Be original in your attacks! Be creative! And remember, it doesnt need huge bombs or machinery to be huge! A few men and a few matches could do the job just as well as a plane could if done right. It can go from a nuke to a single pistol. Either way, it could be enormously devestating. Assassinations are fun, too. Remember, creativity and new attacks keep it interesting.

10) Casualties

Only a few words to say on this. Let the one being attacked decide.

Stuff You Should Just Plain Know :

No all caps. No 4, yes four. Spell everything correctly. Use punctuation. Use commas. Use paragraphs. (Dont need to indent though.) Make sure your facts are right. Make sure you look intellegient.

Follow all these rules and you'll be a semi-respected Terrorist. But you have to keep at it to get yourself known.


"INSURGENCY":

Communication:

As stated before in the Terrorist side Communication is a key factor in the Insurgency sector. If your nation has been conquered, do not give up and make a new nation, you have options. Some things to remember about prefroming an Insurgent strike is to remember your RP with the occuping force(S). If they have a large amount of troops, they also have a large amount of supploes and such. Directly attacking troops may lead you into a long fight which will lead to your defeat. attacking the supplies, then the main patrol forces will give you an advantage in the battle due to the lose of resources. So speak with your occupier, se what he or she has in your nation, then decide you best course of action.

- To the Occupier:  do not make yourself invinvable, and untouchable. No nation is the world can invade and conquer multiple nation and have the resources to counter and insurgency all the time. this will make you a godmodder if you refuse to take damges.

Insurgency is like terrorism in most aspects execpt for who your targets are. Military and occupying government buildings should be your target. Civilians should never be attacked, because once you do you are now a terrorist.


If anyone has any suggestions, add-ons, etc, Id be glad to add them to the guide.
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Glashima
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« Reply #1 on: February 29, 2008, 02:01:54 PM »

Where are you copying and pasting them from?
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Hobbeebia
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« Reply #2 on: February 29, 2008, 02:04:18 PM »

Its not all copy and paste. I add some , as well as alter to wording of the rest. the majority of my posts are a summery of others I have read and commented on.
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« Reply #3 on: February 29, 2008, 02:08:42 PM »

No offense intended here but it was coming out a little too quick for you to be typing a lot of it. So I think you should provide the URL as well as posting please.
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Hobbeebia
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« Reply #4 on: February 29, 2008, 02:11:24 PM »

No offense intended here but it was coming out a little too quick for you to be typing a lot of it. So I think you should provide the URL as well as posting please.

I dont have URL's.... Like I said they are rewrits of others I have seen. I keep a log on good posts I read to be used as I see them. Some are atleast 3 years old from some websites that dont exist anymore. But as an N.S. player you may have heard of the A.D.N. or alliance defense network? I used these posts as the building blocks of their Completely IC Alliance forum. The Alliance has since changed websites many times and my posts have been altered many times.
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« Reply #5 on: February 29, 2008, 02:12:46 PM »

Thats fine and all, just make sure that you leave a footnote indicating such at the end of your posts like these, ok?, it would help players realize the credibility.
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Hobbeebia
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« Reply #6 on: February 29, 2008, 02:16:20 PM »

sure not a problem...
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Hobbeebia
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« Reply #7 on: February 29, 2008, 02:23:29 PM »






This is my desktop... I have a whole folder deticated to keeping and rewording posts.
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« Reply #8 on: February 29, 2008, 02:46:06 PM »

Eeew! Gateway! Tongue

Something else that is very helpful is to research some actual terrorism/insurgency instances and some of the methods used to counter them.
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Hobbeebia
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« Reply #9 on: February 29, 2008, 02:46:52 PM »

Eeew! Gateway! Tongue

Something else that is very helpful is to research some actual terrorism/insurgency instances and some of the methods used to counter them.

thanks for the addition.... your right everyone should do personnel research before posting.
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